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Post by Hank McCoy on Sept 20, 2007 11:41:00 GMT -4
Well... I have to say this may be an "eye of the beholder" situation and it may just be a case of tastes. To me, the standard V4 eyes look better in both contrast and map resolution. Something about the opacity of the corneas on the other eyes looks a little cataract-y to me by comparison. I'm reasonably sure it's a difference in the granularity of the mesh and the approach in the shaders. Which version of Poser are you running? Both look just fine, but if I have to pick a preference I'd go with V4. These eyes [and their creator] seem to be pretty highly regarded these days. At least prior to V4's release that is. Blackhearted's Black Eyes
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Post by Doug Ramsey on Sept 20, 2007 18:11:16 GMT -4
To be honest, the tape outfit didn't give me pause. The nurse outfit, however, had me thinking: This girl needs a bra.
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Remedy
Training Mutant
Hands of the Healer
Posts: 26
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Post by Remedy on Sept 20, 2007 21:59:36 GMT -4
LOL Doug!
She needs more than a bra, poor Em. *chuckles* Yeah the morphs in the outfit didn't match the uh... 'perky' I have on the character herself. *laughs*
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Remedy
Training Mutant
Hands of the Healer
Posts: 26
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Post by Remedy on Sept 20, 2007 22:07:15 GMT -4
Eye of the beholder?!!! Argh! Pun! *laughs anyways*
Interesting... it's the very light catching ability of the lens of that eye set that makes me like them because in real life I've noticed that the cornea really affects the lighting of the iris. The halo surrounding the iris is more accurate too from my observations... but I can see this is more of a personal preference thing. I guess I have too much of the love of the shiny in me. ^_^
Ohhhhhhh yes... I think I bought those ages and ages ago... will have to sift through my old backup cd's and see if I still have them. *runs off to dig through her book of old cd's*
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Post by Hank McCoy on Sept 20, 2007 23:07:45 GMT -4
The V4 eyes will do that translucent effect and more. Even the Gen3 figures do quite a lot with a few adjustments of the shader nodes on the right elements. Translucence, ambience, reflection and refraction all add a lot of power to what you can do there. Even diffusion and specularity adjustment can affect the eyes' realism. This is two adjustments to the original V4 eyes. I changed translucense to .25 and made it a white color and I cranked the refraction up to 1.0 using the texture map as the refraction map. For most of my stuff here, I use the cartooniest eye maps I can get. As I've said before, I like them to look a bit stylized. But even on Aiko and Hiro you can get those to do some very shiny, realistic effects. This is a spherical reflection map with different values for the whites and corneas to control the contrast and how much the flames wash out the eyes themselves. I used the same image and the same spherical reflection map on the cloak...though I may have changed the spherical distortion angle some.
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Remedy
Training Mutant
Hands of the Healer
Posts: 26
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Post by Remedy on Sept 21, 2007 9:00:06 GMT -4
Ohhh! Thank you!
I'm moderately good with shaders... but sometimes all the different values confuse me a bit, or don't react the way I think they should. Thank you for the tips, I will play around with them more. it really IS nice to chat with someone who enjoys rendering Poser figures. I'm telling you the amount of old stuff I have on cd is making me laugh... some of this is freebies you can't get anymore (which is a shame).
Thanks again, I'm off to experiment!
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